(04-07-2012, 02:12 PM)Acies Wrote: Poor kids sitting at the back watching those Tvs :>
On a more serious note:
- I'd suggest you create more contrast in your lighting. The room looks at little bland at the moment, due to the lighting.
- Head over to
http://cgtextures.com/ and fetch some new textures for the walls, floors and ceiling - it's super simple and superfast
You could make them all planes. Just make sure they are "tiled" textures. If you'd go with this you could model out some simple shapes which you "add to" the wall - giving it some 3D instead of being a plane.
The lighting problem is due to I having increased the lighting for the map for the screenshot. Otherwise it would've been too dark to see well. And turning on the lantern would leave Daniel's big hand blocking the screen. In the real release, the light from the windows should be able to contrast with the room's darkness just fine IMHO.
And...I understand where you're going with the second point, but in this case, the mansion walls are frankly already super 3D enough lol. I'll keep that website for future reference though. Thanks!