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Reset Triggers Upon Death?
W10607059 Offline
Junior Member

Posts: 11
Threads: 3
Joined: Feb 2012
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#5
RE: Reset Triggers Upon Death?

(04-07-2012, 10:24 PM)Mackiiboy Wrote:
(04-07-2012, 09:45 PM)W10607059 Wrote: What do you mean create a check point? How do i do that?
.
void CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);

Sets a checkpoint at which the player will respawn in case he dies.
Callback syntax: void MyFunc(string &in asName, int alCount)
Count is 0 on the first checkpoint load!

asName - the internal name
asStartPos - the name of the StartPos in the editor
asCallback - the function to call when the player dies/respawns <-In this function, ya'll put in all the triggers that should be reset after your death
asDeathHintCat - the category of the death hint message to be used in the .lang file
asDeathHintEntry - the entry in the .lang file


Alright, can you give me an example with the asCallback part? I have no idea what Im doing

04-07-2012, 11:05 PM
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Messages In This Thread
Reset Triggers Upon Death? - by W10607059 - 04-07-2012, 01:50 AM
RE: Reset Triggers Upon Death? - by Statyk - 04-07-2012, 02:01 AM
RE: Reset Triggers Upon Death? - by W10607059 - 04-07-2012, 09:45 PM
RE: Reset Triggers Upon Death? - by Mackiiboy - 04-07-2012, 10:24 PM
RE: Reset Triggers Upon Death? - by W10607059 - 04-07-2012, 11:05 PM
RE: Reset Triggers Upon Death? - by Mackiiboy - 04-07-2012, 11:34 PM
RE: Reset Triggers Upon Death? - by W10607059 - 04-07-2012, 11:47 PM
RE: Reset Triggers Upon Death? - by Mackiiboy - 04-08-2012, 12:01 AM
RE: Reset Triggers Upon Death? - by W10607059 - 04-08-2012, 03:39 AM
RE: Reset Triggers Upon Death? - by JetlinerX - 04-08-2012, 08:50 PM
RE: Reset Triggers Upon Death? - by W10607059 - 04-08-2012, 10:50 PM
RE: Reset Triggers Upon Death? - by Mackiiboy - 04-09-2012, 12:08 AM
RE: Reset Triggers Upon Death? - by W10607059 - 04-09-2012, 06:12 PM



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