RE: Dark Deeds 0.7c want feedback :)
I will playtest this now and edit my post later with the details.
I don't want to go easy on you, so expect anything. I hope you use this feedback wisely, I'm not going to sugercoat anything.
Okay, just played the first section (first room, mistakenly thought that the area was over). It was freaky but it made no sense. I have no sense of immersion here, because things don't logically add up...the Brute scare was freaking awesome, when it broke the door, but I didn't like the closet scare because...well, where was the body when I opened up the cabinet before hand? And why did it just fly out like that? It comes off as a cheap jump scare, I didn't like that at all.
Played the second area now (the library area). We're missing boxlights, pointlights, and I believe billboards. Also, when creating your floor and ceiling textures, try shrinking their texture size to .25 or .4 or something to make them less repetitive. Also, you gave us the answer to a very simple puzzle (stacking barrels to reach the top path) when it really isn't needed. Plus, here I also really started to feel like I knew what was going to happen. Two locked doors, have to find a key in order to open one, but wait, where is it? Oh, it's not here, let me backtrack and- JUMP SCARE. Okay, key is accessible now, I open that door in order to get the second key. It was used both times in the first two maps, and it isn't fun. You did mention my character was insane, so is this happening or not?
I'm in the basement area or whatever, and I'm like, I really like this idea that my lantern blew out, and it's really dark and scary, nice atmosphere here. And then its ruined by two things: a jump scare when I unlock the door, which I thought was really cheap and dull, and then I was cheaply killed because I hid in a closet and the brute spawned outside and just decked me. How am I supposed to avoid that? That is insanely unfair and I have no immersion whatsover. So I wake up, I walk down this long hallway, and there's a littany of jump scares that at this point I predict will happen, plus a teleporting naked man. This isn't scary anymore, it's just a jumpfest map.
I fell into a water dungeon and it doesn't seem finished, so whatever.
Well, there's my feedback for the Beta. I'm sorry it feels so harsh, but I said I wasn't going to hold back, and I didn't. I expected more, unfortunately, but this comes off as a pewdie map. And can we get more than key puzzles, please? O_O Random teleporting naked guys and jump scares...these just aren't fun to play with.
(This post was last modified: 04-08-2012, 01:13 AM by Putmalk.)
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