Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Mapping question
Putmalk Offline
Senior Member

Posts: 290
Threads: 13
Joined: Apr 2012
Reputation: 15
#4
RE: Mapping question

Cellars you can use a variety of things. First of all, storage is a great example of a map to take after. Divided walls can break up the space while still provide a "roomy" feel, as well as crates, barrels, and no-back shelves. Big wine barrels also work. Cellarbase can be a bit roomy though, if you want, fill it with particle fog effects, that at least makes it look finished. On the floor, try putting wooden planks and bags to make it too look dirty and less empty, and try using the wood pillars to break up really open spaces.

04-10-2012, 04:34 AM
Find


Messages In This Thread
Mapping question - by JetlinerX - 04-10-2012, 04:23 AM
RE: Mapping question - by Putmalk - 04-10-2012, 04:27 AM
RE: Mapping question - by JetlinerX - 04-10-2012, 04:33 AM
RE: Mapping question - by Putmalk - 04-10-2012, 04:34 AM
RE: Mapping question - by Kiory - 04-10-2012, 04:40 AM
RE: Mapping question - by JetlinerX - 04-10-2012, 04:41 AM
RE: Mapping question - by Kiory - 04-10-2012, 04:47 AM
RE: Mapping question - by Putmalk - 04-10-2012, 04:48 AM
RE: Mapping question - by Kman - 04-10-2012, 04:51 AM
RE: Mapping question - by JetlinerX - 04-10-2012, 04:53 AM
RE: Mapping question - by Datguy5 - 04-10-2012, 06:25 AM
RE: Mapping question - by Kiory - 04-10-2012, 06:34 AM
RE: Mapping question - by Kreekakon - 04-10-2012, 06:40 AM
RE: Mapping question - by JetlinerX - 04-10-2012, 07:43 AM
RE: Mapping question - by SilentStriker - 04-10-2012, 12:37 PM



Users browsing this thread: 2 Guest(s)