RE: The cruel ways 2: Something went wrong
Review (updated):
This story is big, spanning 10 fairly large maps. You travel through a fairly linear path, almost never having to return to a former area.
I've never played The Cruel Ways 1, but the story is so thin that the only story arc related bit would probably be the very end. I find it a little weird to play a would-be murderer in an Amnesia game. Granted, this is exactly what Daniel was in the original game, but Daniel was still an underdog as he had lost his memory and couldn't agree with his former self, while in this story you overall play the predator, not the prey, and it seems that you're running through your own castle.
This is a fairly good, moody story, broken off by jumpscares, including a somewhat of a flying Jesus. For jumpscares, they're at least done with somewhat of a taste, but it's not enough to justify that they don't make sense.
The maps are large and detailed. Maybe a little too large, as some rooms and sections don't contain anything of value, making them a little pointless. Add to this, that there are about 4 flasks of lantern oil in the entire game (if you don't find the easter egg room) and that tinderboxes are fairly useless in a linear map, and you got a lot of running around in the dark.
The puzzles consists of finding the door to the next level, and finding the key that opens it.
A good amount of effort (including models and voice-overs) went into making this story, but without a meaningful story to go with it, it ends up pretty lifeless, so it deserves this score just barely:
4/5
(This post was last modified: 04-12-2012, 07:41 PM by Cranky Old Man.)
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