(04-15-2012, 03:00 PM)DRedshot Wrote: (04-08-2012, 11:09 PM)Damascus Wrote: Yeah, it comes from running my game and recording equipment at the same time. I'll try again with severely reduced graphics.
Is there any way you could reduce the loop timer to say 0.1-0.2 seconds. I dont blame yuor computer for lagging when it's running a load of looping timers (One for each floating box?), each running at 66 cycles per second
Doing this should improve your framerate drastically, and could make it more useable in custom stories.
Edit: nvm, you'll only be using one timer. Ignore what I said.
hehe yes just one timer, and it needs to be happening very quickly or else the object will appear to be 'bouncing' ingame. The short loop time means you don't notice