(04-16-2012, 04:21 AM)Kreekakon Wrote: It's because in Amnesia, you're supposed to be put into the shoes of Daniel. What would YOU do if you were Daniel in the case that he met a monster? I'd suppose that he would hide. Imagining yourself in Daniel's shoes, and doing what he would offers more immersion in the game, and ultimately grants more tension, because you are thinking like Daniel. Running into monsters will break that feeling, and immersion, reverting the player back to the full consciousness that they are nothing, but a person playing a video game, and causing much less emotion from playing the game.
I know about immersion. I understand how important immersion is to Amnesia's gameplay. But you seem to miss my point.
Kreekakon, you started this thread. Did you run straight into the monsters
the first time you played the game?
What I'm trying to get across is this:
The chance of someone randomly discovering that some of the monsters despawn after death and then tries to
systematically do that with every monster
on his/her first time playing through the game is
zero. It doesn't happen.
Now, if someone (like me) has played through the game many times and just isn't as scared as he/she was the first time any longer (again like me, I assume many are like me in that respect), decided to try this strategy, then breaking immersion is a foregone conclusion.
Now, what I don't get is why it is so bad for someone to try to play the game in a new way? Even if it breaks immersion?