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Spoiler Error While adding music to area Please HELP
meneadeszz Offline
Junior Member

Posts: 20
Threads: 9
Joined: Apr 2012
Reputation: 0
#7
RE: Error While adding music to area Please HELP

(04-17-2012, 07:47 PM)Greven Wrote: else if (x == "T3")

{

StopPlayerLookAt();

StartPlayerLookAt("Intro2, 2, 2, "");

}

StartPlayerLookAt("Intro2", 2, 2, "");

also remove this from the script

void HolyJesus(string &in asParent, string &in asChild, int alState)

{

SetEntityActive("Jesus_1", true);

AddPropForce("Jesus_1", 0, 0, -30000, "World");

}



void Sound(string &in asParent, string &in asChild, int alState)




{

PlaySoundAtEntity("", "24_iron_maiden.snt", "FlyingJesus_1", 0, false);


Everybody hates them....
i alread deleted it but i don't know if people also hate this but.
i want a cabinet wheich contains oil and after u pick up example oil_1 the just spawn a pedobear or something random
One more question..
I would like to add music or a sound to a note when the player picks it up

this is what i sue right now,

SetEntityPlayerLookAtCallback("Letter_One", "letter1music", true);

}
void Letter_One(string &in Entity )
{
PlaySoundAtEntity("letter1music", "05_event_door_bang.ogg", "letter1music", 0, false);
}


i'ts not working could somebody help me
(This post was last modified: 04-17-2012, 08:57 PM by meneadeszz.)
04-17-2012, 08:00 PM
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RE: Error While adding music to area Please HELP - by meneadeszz - 04-17-2012, 08:00 PM



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