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Request I want toactivate a sound when i pickup a note below is a script HELP!!
jessehmusic Offline
Senior Member

Posts: 423
Threads: 102
Joined: Dec 2011
Reputation: 8
#9
RE: I want toactivate a sound when i pickup a note below is a script HELP!!

(04-18-2012, 03:59 PM)meneadeszz Wrote: hello.

i would like to have a script when you pickup an item music or a sounds starts playing.

im thinking something like this

SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);

SetEntityPlayerInteractCallback("Letterone", "PickUpNote1", false);

asName - internal name
asCallback - function to call
abRemoveOnInteraction - determines whether the callback should be removed when the player interacts with the entity



void MyFunc(string &in asEntity)


void PickUpNote1(string &in asEntity)
{
PlaySoundAtEntity("NoteRoar", "insanity_monster_roar03.snt", "Note1Roar", 0, false);
}
PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound);

Could somebody help me i don't see a problem i don't see a erro when i start the story but when i pick up Letterone.
The soundsdoesn't start
i allways use this
"
void OnStart()
{
SetEntityPlayerInteractCallback("THE ENTITY NAME", "the func", false);


}

void the func (string &in asEntity)

{

PlaySoundAtEntity("", "insanity_monster_roar03.snt", "Note1Roar", 0, false);

}

Smile try that out!

http://www.moddb.com/mods/jessehmusic - Hospital of horror , WIP
04-18-2012, 06:48 PM
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RE: I want toactivate a sound when i pickup a note below is a script HELP!! - by jessehmusic - 04-18-2012, 06:48 PM



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