(04-23-2012, 03:54 PM)Googolplex Wrote: Hello I tried to restart the game and the bug wasn't there anymore.
It just was the first time I had this.
Nothing is modded, changed or replaced. It's the original proper game, I also don't play custom stories.
When loading the savegame, the bug always happens, seems to be something corrup with the savegame.
But my PC is good and clean, I think it was a rare and random bug.
Never had this before, but this was a really funny bug.
But as I said, some time I could pick up the dead body in front of Daniels room, but it was invisible.
I don't know if it is normal, never recognized that before.
This bug was just funny, so I had to show this.
But by restarting the game, everything was correct again.
Relly really strange...
I see that I was wrong in assuming that you restarted the game and the bug would still reappear. *sigh*
This might have something to do with FG not(?) saving the disabling of interactions with an entity when a game is saved. In the map, OnStart() triggers "SetEntityInteractionDisabled("shelf_secret_door_joint_1", true);" and I bet that if interaction isn't disabled, then you can knock the joint away from its position with another entity (or the player), causing the door to open in that weird way.
The fountain guy is invisible most of the time, until he appears as part of a scare, but you're not supposed to be able to pick him up, because again, the interaction with this entity should probably have been disabled. ...so these bugs appear to be linked.