Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Defining a random x
Damascus Offline
Senior Member

Posts: 646
Threads: 118
Joined: Mar 2012
Reputation: 29
#10
RE: Defining a random x

To clear things up, here's what I'm trying to do: You enter a map looking for a crucial item. I've set up five possible locations where it could be. When you hit a script area entering the level, it activates the orb in one of those areas at random. That way you never know where it will be.

I used the script in my latest post and it is working like a charm. I did want to define a variable cause I'm lighting up the corresponding PointLight that's going to be surrounding it.

04-23-2012, 10:53 PM
Find


Messages In This Thread
Defining a random x - by Damascus - 04-23-2012, 06:07 AM
RE: Defining a random x - by Your Computer - 04-23-2012, 07:08 AM
RE: Defining a random x - by Damascus - 04-23-2012, 07:23 AM
RE: Defining a random x - by Your Computer - 04-23-2012, 08:03 AM
RE: Defining a random x - by Knittel - 04-23-2012, 01:19 PM
RE: Defining a random x - by Damascus - 04-23-2012, 08:01 PM
RE: Defining a random x - by Cranky Old Man - 04-23-2012, 08:07 PM
RE: Defining a random x - by overscore - 04-23-2012, 08:10 PM
RE: Defining a random x - by palistov - 04-23-2012, 08:40 PM
RE: Defining a random x - by Damascus - 04-23-2012, 10:53 PM
RE: Defining a random x - by palistov - 04-24-2012, 01:06 AM
RE: Defining a random x - by Damascus - 04-24-2012, 01:19 AM
RE: Defining a random x - by palistov - 04-24-2012, 02:25 AM



Users browsing this thread: 2 Guest(s)