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Use item in other levels
FlawlessHappiness Offline
Posting Freak

Posts: 3,980
Threads: 145
Joined: Mar 2012
Reputation: 171
#15
RE: Use item in other levels

No no i didn't write it all... Just the top thingy, void OnStart()

Anyway i solved in another way. By making a pickup-able item appear when you use the item on an entity, instead of making the script give the item to the player... then i could add an item name, and subtype name myself Smile

EDIT: Okay i got what i did wrong.
My script was:
GiveItem("", "glass_container_mix_done", "fiskeolie", "glass_container_mix_done.tga", 1);
But hey i missed a spot!
GiveItem("[MISSING SPOT]", "glass_container_mix_done", "fiskeolie", "glass_container_mix_done.tga", 1);

I should have put the internal name in there... then the function would work! Big Grin

Trying is the first step to success.
(This post was last modified: 05-01-2012, 03:00 PM by FlawlessHappiness.)
04-24-2012, 08:18 PM
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Messages In This Thread
Use item in other levels - by FlawlessHappiness - 04-23-2012, 09:22 AM
RE: Use item in other levels - by Mine Turtle - 04-23-2012, 09:40 AM
RE: Use item in other levels - by i3670 - 04-23-2012, 10:26 AM
RE: Use item in other levels - by Cranky Old Man - 04-23-2012, 10:39 AM
RE: Use item in other levels - by Cranky Old Man - 04-23-2012, 10:54 AM
RE: Use item in other levels - by Mine Turtle - 04-23-2012, 10:57 AM
RE: Use item in other levels - by Cranky Old Man - 04-23-2012, 11:07 AM
RE: Use item in other levels - by Mine Turtle - 04-23-2012, 12:25 PM
RE: Use item in other levels - by Knittel - 04-23-2012, 01:06 PM
RE: Use item in other levels - by Cranky Old Man - 04-24-2012, 07:08 PM
RE: Use item in other levels - by Cranky Old Man - 04-24-2012, 08:12 PM
RE: Use item in other levels - by FlawlessHappiness - 04-24-2012, 08:18 PM



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