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extra_english.lang megafail
P44RTHURN4X Offline
Junior Member

Posts: 35
Threads: 16
Joined: Apr 2012
Reputation: 0
#1
extra_english.lang megafail

Hey to all,

I've tried so much times to give the lvldoors and keys and objects names, to set messages to an area in game, but, it don't work all the times i tried!
what's wrong!?
.hps:
...
SetMessage("Messages", "Dream", 1);
...

e_e.lang:
<LANGUAGE>

<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">*long description*</Entry>
</CATEGORY>

<CATEGORY Name="Inventory">
<Entry Name="ItemName_doorkey_door_1_obj_obj">Bedroomkey</Entry>
<Entry Name="ItemDesc_doorkey_door_1_obj_obj">It's the key to the door to the bedroom.</Entry>
</CATEGORY>

<CATEGORY Name="Journal">
<Entry Name="Note_note_run_obj_Name">...</Entry>
<Entry Name="Note_note_run_obj_Text">run, just RUN! RUUUUUUUUUN!!!!</Entry>
</CATEGORY>

<CATEGORY Name="Levels">
<Entry Name="door_1_obj">Come In!</Entry>
</CATEGORY>

<CATEGORY Name="Messages">
<Entry Name="Dream">Oh, it was just a dream - I hope!</Entry>
</CATEGORY>

</LANGUAGE>

please i need heeelp!
04-27-2012, 08:06 PM
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Messages In This Thread
extra_english.lang megafail - by P44RTHURN4X - 04-27-2012, 08:06 PM
RE: extra_english.lang megafail - by Xanthos - 04-27-2012, 08:20 PM
RE: extra_english.lang megafail - by FragdaddyXXL - 04-29-2012, 02:18 AM
RE: extra_english.lang megafail - by P44RTHURN4X - 04-29-2012, 06:04 PM
RE: extra_english.lang megafail - by palistov - 04-29-2012, 02:26 AM
RE: extra_english.lang megafail - by FragdaddyXXL - 04-30-2012, 02:03 AM



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