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Music doesn't resume after enemy despawns
jessehmusic Offline
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Posts: 423
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Joined: Dec 2011
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#2
RE: Music doesn't resume after enemy despawns

(04-29-2012, 10:05 AM)FragdaddyXXL Wrote: I have it so that when I use the PlayMusic function, the bool Resume value is true. Why does my music not resume after the monster spawns, runs at you, and then despawns?

void PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);

That's the syntax for quick reference
PlayMusic("i'm a ogg file", true, 1, 1, 1, true);


??

http://www.moddb.com/mods/jessehmusic - Hospital of horror , WIP
04-29-2012, 02:17 PM
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RE: Music doesn't resume after enemy despawns - by jessehmusic - 04-29-2012, 02:17 PM



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