Good to see you don't see it as complaining. I'm indeed trying to help you. So here's some more feedback (sorry
)
I understand how important darkness is in horror games like these, but in here you just can't see a thing at all at some points. Do you know how the game works with 'getting used to the darkness'? Because in the hallways you have torches hanging not too far from eachother, with a bit of darkness in between. If you walk from one to the other without stopping, you don't have enough time to get used to the darkness, so the player could miss a door. I think you should either make the light sources spread more light, or remove them so the player can get used to the darkness. I hope you understand what I meant by the 'annoying mouse' thing. That's why I think you should supply more sanity potions.
Just keep in mind that this is merely my opinion. The cursor delay when insane annoys me, but other might like it as part of the game.
Another thing is that I didn't quite catch the story. I got the part with the prisoner stealing the orb, how that lead to the monsters taking over to get it back, and you having to replace it. However, at first the room near your bedroom is open, and when you get back upstairs later it's locked with a note from your father next to it. Does this mean your father doesn't know about the monsters?
I also didn't quite see the point in the prisoner being illiterate. I could very well understand if some people find it annoying to read this. Maybe you could just misspell some words, feels like it's overdone (again my opinion).
P.s., I lol'd at the rat in the chest