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Script Help Problems with sounds (more help needed)
Sazureth Offline
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Posts: 20
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Joined: Jan 2012
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#3
RE: Rain loop stops playing when outside certain area

(05-09-2012, 06:11 PM)Cranky Old Man Wrote:
(05-09-2012, 06:06 PM)Sazureth Wrote: Hey, what could be the reason for a .snt sound loop not playing unless I'm inside a certain area? If I'm simply not in that mysterious area, I can't hear the sound play at all.

The only function I'm using is PlaySoundAtEntity ("", "general_rain_m.snt", "Player", 1, false); which I've tried to call both on OnStart() and in its own function.
Changing the bool or the fade time has no effect.
How big is this area?
I assume that it's big, but I'd be very happy for exact measurements.
It is pretty big. I have so much stuff on the map to block movement that giving measurements is somewhat difficult. The map, compared to most campaing maps, is enormous and the area is about the size of Wine Cellar, maybe slightly bigger.
05-09-2012, 06:26 PM
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RE: Rain loop stops playing when outside certain area - by Sazureth - 05-09-2012, 06:26 PM



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