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Creating own "entities" / Models
Mine Turtle Offline
Senior Member

Posts: 647
Threads: 32
Joined: Mar 2011
Reputation: 29
#3
RE: Creating own "entities" / Models

well. you need a plugin for 3dsmax to export the files so the engine recognizes them. download a plugin called openCOLLADA and install it to your 3ds max.

before exporting, make sure your model's texture is directed to its entity folder in amnesia (you need to create an entity folder for your model in the root entity folder of amnesia, and put the textures n such in there.).

openCOLLADA allows you to export files as a ".dae". after exporting it, put it into the entity folder you made for your model.

you can search up different tutorials in the development archives section for further information on how to make it function ingame.

hope this helps ^^

[Image: 201107142327000.gif]
05-13-2012, 07:05 PM
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Messages In This Thread
Creating own "entities" / Models - by Alento - 05-13-2012, 02:24 PM
RE: Creating own "entities" / Models - by Alento - 05-13-2012, 07:21 PM
RE: Creating own "entities" / Models - by Mine Turtle - 05-13-2012, 07:05 PM
RE: Creating own "entities" / Models - by Alento - 05-14-2012, 10:31 PM
RE: Creating own "entities" / Models - by Traggey - 05-15-2012, 12:35 PM
RE: Creating own "entities" / Models - by Alento - 05-15-2012, 01:20 PM
RE: Creating own "entities" / Models - by Alento - 06-10-2012, 08:59 PM
RE: Creating own "entities" / Models - by Alento - 05-15-2012, 03:23 PM
RE: Creating own "entities" / Models - by Alento - 05-15-2012, 03:58 PM
RE: Creating own "entities" / Models - by Alento - 05-15-2012, 06:22 PM
RE: Creating own "entities" / Models - by Traggey - 05-15-2012, 06:32 PM
RE: Creating own "entities" / Models - by Alento - 05-15-2012, 06:57 PM
RE: Creating own "entities" / Models - by Alento - 05-15-2012, 08:27 PM
RE: Creating own "entities" / Models - by Alento - 06-12-2012, 03:24 PM



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