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Script Help Callback func doesn't get called after enemy leaves area
Adny Offline
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#2
RE: Callback func doesn't get called after enemy leaves area

I'm not too experienced with scripting, but it feels like you're over complicating things. Why not use:

bool GetEntitiesCollide(string& asEntityA, string& asEntityB); + an if/else statement


If true set it block box inactive, if else set active? Seems like the most direct way, you'd just have to type out the functions for each wall (again, sorry if I missed the point of this, I'm not a very experienced scripter).

I rate it 3 memes.
05-24-2012, 12:57 AM
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RE: Callback func doesn't get called after enemy leaves area - by Adny - 05-24-2012, 12:57 AM



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