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Opening cabinet
Putmalk Offline
Senior Member

Posts: 290
Threads: 13
Joined: Apr 2012
Reputation: 15
#4
RE: Opening cabinet

Oh? SetObjectMoveState didn't work? Hm, okay. That wasn't a set in stone solution, I just wanted to see if it would work.

You might be able to use SetSwingDoorClosed("cabinet", false, true); function. Or you might be able to provide a force on the cabinet to make it open use AddPropForce("cabinet", int x, int y, int z, "world");.

We are trying to get the doors to open, right? So the grunt can charge out? (just double checking).

05-25-2012, 02:00 PM
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Messages In This Thread
Opening cabinet - by Topsu - 05-25-2012, 01:06 PM
RE: Opening cabinet - by Putmalk - 05-25-2012, 01:11 PM
RE: Opening cabinet - by Topsu - 05-25-2012, 01:55 PM
RE: Opening cabinet - by Putmalk - 05-25-2012, 02:00 PM
RE: Opening cabinet - by Topsu - 05-25-2012, 02:25 PM



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