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Script with the "sewer door"
stevenbocco Offline
Junior Member

Posts: 28
Threads: 15
Joined: May 2012
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#6
RE: Script with the "sewer door"

(05-25-2012, 02:55 PM)Putmalk Wrote: It's just a random name of the wheel.

You have a wheel prop and a door prop.

Wheel prop in my example was called "Valve_rusty_1" but that's just anything, it can be any name as long as it exists on the map.

Door prop same thing, the example I used was "Castle_portcullis_1".

so if i got this right, Castle_portcullis_1 is the door name? Valve_rusty_1 is the wheel name that i've placed on the map but what is then "wheeltodoor"?
im really cofussed, im sorry for taking your time man :/
05-25-2012, 03:07 PM
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Messages In This Thread
Script with the "sewer door" - by stevenbocco - 05-25-2012, 02:26 PM
RE: Script with the "sewer door" - by Datguy5 - 05-25-2012, 02:42 PM
RE: Script with the "sewer door" - by Putmalk - 05-25-2012, 02:43 PM
RE: Script with the "sewer door" - by stevenbocco - 05-25-2012, 02:48 PM
RE: Script with the "sewer door" - by Putmalk - 05-25-2012, 02:55 PM
RE: Script with the "sewer door" - by stevenbocco - 05-25-2012, 03:07 PM
RE: Script with the "sewer door" - by Putmalk - 05-25-2012, 03:16 PM
RE: Script with the "sewer door" - by stevenbocco - 05-25-2012, 03:32 PM
RE: Script with the "sewer door" - by Putmalk - 05-25-2012, 03:34 PM
RE: Script with the "sewer door" - by stevenbocco - 05-25-2012, 03:40 PM
RE: Script with the "sewer door" - by Putmalk - 05-25-2012, 04:09 PM



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