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Monster Triggering problem
Putmalk Offline
Senior Member

Posts: 290
Threads: 13
Joined: Apr 2012
Reputation: 15
#5
RE: Monster Triggering problem

(05-25-2012, 05:23 PM)Niko Wrote:
(05-25-2012, 05:16 PM)Putmalk Wrote:
(05-25-2012, 01:52 PM)Datguy5 Wrote: I recommend renaming the grunt in the level editor(and remember to press enter always when youve changed the name of something!!)and in the script.Like Grunt1 or something like that.
Um. Why, exactly? -.-

Your problem, OP, looks to be you didn't name "PlayerCollide" area correctly, because the script and syntax look correct.

Make sure the grunt is named "servant_grunt_1", area is named "PlayerCollide", and that's pretty much it.

If your map has a CACHE file, delete it.
Alright, but actually i can only find the .map file from level editor. When i look at it in folder without Level Editor then there is only .hps file.

May that create the problem? Because i made sure those things was named correctly.
The .map and the .hps have to be in the same folder for it to work. That is your problem.

05-25-2012, 05:50 PM
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Messages In This Thread
Monster Triggering problem - by Niko - 05-25-2012, 01:47 PM
RE: Monster Triggering problem - by Datguy5 - 05-25-2012, 01:52 PM
RE: Monster Triggering problem - by Putmalk - 05-25-2012, 05:16 PM
RE: Monster Triggering problem - by Niko - 05-25-2012, 05:23 PM
RE: Monster Triggering problem - by Putmalk - 05-25-2012, 05:50 PM
RE: Monster Triggering problem - by Niko - 05-25-2012, 06:09 PM
RE: Monster Triggering problem - by Adny - 05-25-2012, 07:07 PM
RE: Monster Triggering problem - by Aresak - 05-25-2012, 09:02 PM
RE: Monster Triggering problem - by Niko - 05-27-2012, 03:28 PM



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