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Enemy "Disappears" on Death
Adny Offline
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Posts: 1,766
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#2
RE: Enemy "Disappears" on Death

When you add the checkpoint (which you should definitely have if the player can die soon, especially at a monster) the function allows you to call another function when you die. You can use that to reset the water lurker by calling the original a new function with the callback syntax below:

CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);


Callback syntax: void MyFunc(string &in asName, int alCount)



Sorry, but I can't help you with the second part of your problem because I'm not 100% sure if I understand what you're asking.

I rate it 3 memes.
05-26-2012, 05:35 AM
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Messages In This Thread
Enemy "Disappears" on Death - by iTech278 - 05-26-2012, 05:30 AM
RE: Enemy "Disappears" on Death - by Adny - 05-26-2012, 05:35 AM
RE: Enemy "Disappears" on Death - by iTech278 - 05-26-2012, 05:42 AM
RE: Enemy "Disappears" on Death - by iTech278 - 05-26-2012, 06:39 PM
RE: Enemy "Disappears" on Death - by FragdaddyXXL - 05-26-2012, 08:08 AM
RE: Enemy "Disappears" on Death - by iTech278 - 05-26-2012, 07:37 PM



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