Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Enemy "Disappears" on Death
iTech278 Offline
Junior Member

Posts: 5
Threads: 2
Joined: May 2012
Reputation: 0
#3
RE: Enemy "Disappears" on Death

(05-26-2012, 05:35 AM)andyrockin123 Wrote: When you add the checkpoint (which you should definitely have if the player can die soon, especially at a monster) the function allows you to call another function when you die. You can use that to reset the water lurker by calling the original a new function with the callback syntax below:

CheckPoint (string& asName, string& asStartPos, string& asCallback, string& asDeathHintCat, string& asDeathHintEntry);


Callback syntax: void MyFunc(string &in asName, int alCount)



Sorry, but I can't help you with the second part of your problem because I'm not 100% sure if I understand what you're asking.
Okay, thanks! I'll try that tomorrow; it's almost 1 AM here, and I'm tired Smile
05-26-2012, 05:42 AM
Find


Messages In This Thread
Enemy "Disappears" on Death - by iTech278 - 05-26-2012, 05:30 AM
RE: Enemy "Disappears" on Death - by Adny - 05-26-2012, 05:35 AM
RE: Enemy "Disappears" on Death - by iTech278 - 05-26-2012, 05:42 AM
RE: Enemy "Disappears" on Death - by iTech278 - 05-26-2012, 06:39 PM
RE: Enemy "Disappears" on Death - by FragdaddyXXL - 05-26-2012, 08:08 AM
RE: Enemy "Disappears" on Death - by iTech278 - 05-26-2012, 07:37 PM



Users browsing this thread: 1 Guest(s)