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Enemy "Disappears" on Death
iTech278 Offline
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Posts: 5
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Joined: May 2012
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#5
RE: Enemy "Disappears" on Death

(05-26-2012, 05:35 AM)andyrockin123 Wrote: When you add the checkpoint (which you should definitely have if the player can die soon, especially at a monster) the function allows you to call another function when you die.
Okay...would I reset the water lurker by putting this in the function called on death?
SetEntityActive("SewerMonster", true);

I don't think that's right as it didn't work, so what should I call? Sorry, I'm new to this Undecided
(This post was last modified: 05-26-2012, 06:39 PM by iTech278.)
05-26-2012, 06:39 PM
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Messages In This Thread
Enemy "Disappears" on Death - by iTech278 - 05-26-2012, 05:30 AM
RE: Enemy "Disappears" on Death - by Adny - 05-26-2012, 05:35 AM
RE: Enemy "Disappears" on Death - by iTech278 - 05-26-2012, 05:42 AM
RE: Enemy "Disappears" on Death - by iTech278 - 05-26-2012, 06:39 PM
RE: Enemy "Disappears" on Death - by FragdaddyXXL - 05-26-2012, 08:08 AM
RE: Enemy "Disappears" on Death - by iTech278 - 05-26-2012, 07:37 PM



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