bagobonez
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RE: Can someone test my CS so far?
(05-26-2012, 05:22 PM)Putmalk Wrote: Quote:Hmmm... I'm thinking what happened is you didn't actually find my little "bookshelf maze" in the library... there's an area near where the window is that you have to crouch to go under a leaning bookshelf, and then you walk through a claustrophobic "maze" of sorts with the bookshelves
That was unclear that I had to crouch. It looked like I had to jump over it, but I couldn't so I assumed it was impassable.
Quote:I thought about making more rooms open but I'm afraid if I do so, the player will forgo exploring rooms that contain notes which are crucial to the story and instead just try to finish it all as fast as they can.
That's their own fault, then. :/ Don't force your story on them, reward exploration.
Going to try this again now. Will update this post with my feedback.
Library (Part II)
Laboratory
Top Room
Laboratory Part II
Top Room
I guess I'm done, because I can't break this second window to get inside.
I am going to ask you a favor, bagobonez. Could you playtest my 13 map demo of my custom story (I'm selecting only a few people to do it because I don't want to spoil the whole thing) and provide feedback on my story? Thannnksss. Ok, the ton of keys stuff thing I will definitely try to address that, I had a feeling that would get repetitive and it certainly has. But I feel like I'm getting some mixed messages from you on some other stuff... for example you said change the locked door text to simply say "locked" so as not to guide the player as to how to proceed... you also said to open things up and make it a less linear experience and encourage exploration. I have no problems with those things. But then there were the two areas (the library bookshelf) and now the window breaking thing where I feel like you kind of just prematurely gave up so to speak. Can I ask... what did you use to break the first window? The sledge hammer sitting nearby (which is kind of the hint that you need to break it so that i don't need to put text on the window) or one of the multitude of chairs at the table? I thought it was kind of obvious that the second window needed to be broken to proceed, but you gave up pretty quickly on attempting to break it. You can drag any of the chairs from the previous room across the wooden plank to break that window. Would appreciate if you would finish what I have, there are only two "rooms" to get through and neither of them has any locked doors. I will try yours as well, and I appreciate the feedback!
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05-27-2012, 12:44 AM |
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