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Level Editor Help Do Kaernks (Water monsters) need pathnodes?
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RE: Do Kaernks (Water monsters) need pathnodes?

(05-29-2012, 08:50 PM)i3670 Wrote: Don't they just react on the sound that occurs near a pathnode?

A pathnode is not required, in that the water lurker would still attempt to head towards the sound; but at the time the sound is heard, the game searches for the nearest pathnode and will use that if any as guidance.

(05-29-2012, 08:52 PM)GrAVit Wrote: But can they navigate a maze without pathnodes?

Depends how far behind it is from the player or whatever made the sound. Placing random path nodes can help the monster along.

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(This post was last modified: 05-29-2012, 09:29 PM by Your Computer.)
05-29-2012, 09:28 PM
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RE: Do Kaernks (Water monsters) need pathnodes? - by Your Computer - 05-29-2012, 09:28 PM



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