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Level Editor Help Do Kaernks (Water monsters) need pathnodes?
SilentStriker Offline
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RE: Do Kaernks (Water monsters) need pathnodes?

(05-29-2012, 09:28 PM)Your Computer Wrote:
(05-29-2012, 08:50 PM)i3670 Wrote: Don't they just react on the sound that occurs near a pathnode?

A pathnode is not required, in that the water lurker would still attempt to head towards the sound; but at the time the sound is heard, the game searches for the nearest pathnode and will use that if any as guidance.
So waterlurkers don't need pathnodes to move put the pathnodes (they don't need any scripting) help it from bumping in to walls and stuff (if i'm correct?)

05-29-2012, 10:00 PM
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RE: Do Kaernks (Water monsters) need pathnodes? - by SilentStriker - 05-29-2012, 10:00 PM



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