RE: AddUseItemCallback and PlayerInteractCallback not working
Oh, thanks!
The //<> are for neatness, as it doesn't automatically group them. // means it doesn't get parsed, and everything between <> and </'>is grouped.
The BarrelsExcuse thing is just to make the character unable to move while a sound clip plays, as you pick up the barrel. The barrel in the map has 'BarrelExcuse' in the 'PlayerInteractCallback' thing to run this when you pick him up (Though i might have done it wrong)
BarrelsExcuse, StephanosDeath and DoorFalls still don't work