Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
How do i add Sounds/Voices to my Custom Story
DanielRand47 Away
Member

Posts: 109
Threads: 16
Joined: Mar 2012
Reputation: 3
#15
RE: How do i add Sounds/Voices to my Custom Story

(04-14-2012, 12:21 AM)Southlaguna Wrote:
(04-10-2012, 02:23 PM)Daniel47 Wrote: I've got the jist of what is being explained here. I know that for custom made sounds/voices/music, they need to go through an audio converter and so on. However, do I need to do the same thing for the original Amnesia sounds/music?
No for the original music on Amnesia you just need to type in the script

for sound:
PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound);


for Music:
PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume);
Thanks, this will help a lot. Sorry for the late response.
http://www.frictionalgames.com/forum/thread-14182.html
05-31-2012, 11:42 PM
Find


Messages In This Thread
RE: How do i add Sounds/Voices to my Custom Story - by DanielRand47 - 05-31-2012, 11:42 PM



Users browsing this thread: 1 Guest(s)