DanielRand47
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Posts: 109
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Joined: Mar 2012
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RE: How do i add Sounds/Voices to my Custom Story
(04-14-2012, 12:21 AM)Southlaguna Wrote: (04-10-2012, 02:23 PM)Daniel47 Wrote: I've got the jist of what is being explained here. I know that for custom made sounds/voices/music, they need to go through an audio converter and so on. However, do I need to do the same thing for the original Amnesia sounds/music? No for the original music on Amnesia you just need to type in the script
for sound:
PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound);
for Music:
PlayMusic(string& asMusicFile, bool abLoop, float afVolume, float afFadeTime, int alPrio, bool abResume); Thanks, this will help a lot. Sorry for the late response.
http://www.frictionalgames.com/forum/thread-14182.html
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05-31-2012, 11:42 PM |
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