TheIcyPickle
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Posts: 80
Threads: 16
Joined: Feb 2011
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RE: Setting an Entity Active
hmmm, I've tried everything, I've checked the names tried various scripts, even tried the "MonsterFunction" callback and still either an error or nothing happens.
I did find my lantern in game is capitalized so I did that in the editor so its not "Lantern"
otherwise. No luck.
Any Ideas?
The lantern does have alot of things to fill in in the entity tab if that means anything. Like it has things like "CallbackFunc", and a spot for "PlayerInteractCallback" (in the level editor)
but yeah. I don't know.
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06-02-2012, 03:24 PM |
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