ok, cool, I tried what you said Putmalk, the script is not invalid, but it just doesn't work, I don't quite know why.
http://www.youtube.com/watch?v=dSKp4yBdFDE this is the video of my custom map and at around 1:36 is the part where two monster next the piano will kill you (they have to) where then you will spawn into a prison type area. (I know soooo original
So I don't think a path node is needed per say. (but what do I know, you are the experts, I'm not lol)
anywho....
SetEntityCallbackFunc("lantern_1", "PickLantern");
then
void PickLantern(string &in asEntity, string &in type)
{
SetEntityActive("servant_grunt_1", true);
SetEntityActive("servant_grunt_2", true);
}
correct? If this is then its not working.