(06-02-2012, 08:11 PM)TheIcyPickle Wrote: I do not have a map_cache
Entities match
Debug Menu? Is there a line of script I have type for that?
and this is what it looks like now
void PickLantern(string &in asEntity, string &in asType)
{
SetEntityActive("servant_grunt_1", true);
SetEntityActive("servant_grunt_2", true);
AddDebugMessage("Firing function!", false);
}
http://wiki.frictionalgames.com/hpl2/amn...evenvguide
Enable a development profile (just do steps 1-5, ignore the others).
That way, you can see debug messages when you load up the map in that profile.
If you see the debug message (appears in bottom left) then your function is firing and something else is wrong. If you do not see the debug message, then your function is NOT firing and we know that we have to fix the callback.
Otherwise we can keep throwing guesses around the wall and nothing will happen.