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Spoiler servant_grunt_2 in Archives
Hardarm Offline
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#1
servant_grunt_2 in Archives

So time ago I was literally "playing" with the Level Editor to view Amnesia maps. I found this "servant_grunt_2"...

[Image: Grunt2.JPG]


...near the only accessible door for the gallery after you get the CaveIn quest. Today now I decided to look up the script.



Here's what I found.

/*When leaving the library, complete quest and activate some Grunt event areas */void CollideQuestDone(string &in asParent, string &in asChild, int alState){    CompleteQuest("03cavein", "03CaveIn");        PlaySoundAtEntity("growl", "03_amb_idle", "AreaGrunt_3", 0.5f, false);        SetEntityActive("AreaActivateLiveGrunt_1", true);    SetEntityActive("AreaActivateLiveGrunt_2", true);


When you re-enter the gallery to get the door to the Hub, you can notice this monster on the right by crossing this area: "AreaActivateLiveGrunt_1"

[Image: GruntArea.JPG]


The blue circled grunt is "servant_grunt_1".
And at its door there is this area called "AreaActivateLiveGrunt_2".
But...
void CollideActivateLiveGrunt(string &in asParent, string &in asChild, int alState){    if(asChild == "AreaActivateLiveGrunt_1"){         SetEntityActive("servant_grunt_1", true);        SetEntityActive("AreaActivateLiveGrunt_2", false);    } else{        SetEntityActive("servant_grunt_2", true);        SetEntityActive("AreaActivateLiveGrunt_1", false);    }


Aka: If you go to area 1, area 2 will be deactivated and viceversa.

But you can only cross area 1 so area 2 would be eventually disabled, I have checked, it's impossible to cross area 2 first.
Maybe I did something wrong? maybe there's a secret passage or just an easy way that I haven't found out yet? (because my pathfinding kind of sucks haha)
How to enable servant_grunt_2? Frictional Games don't overload their script putting random enemies that won't even show up in any way, :/ (not talking about /* */ scripts and talking about grunts getting a cup of tea together LOL)

listen to boards of canada
(This post was last modified: 06-03-2012, 04:44 PM by Hardarm.)
06-03-2012, 04:35 PM
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Messages In This Thread
servant_grunt_2 in Archives - by Hardarm - 06-03-2012, 04:35 PM
RE: servant_grunt_2 in Archives - by Datguy5 - 06-03-2012, 05:05 PM
RE: servant_grunt_2 in Archives - by Putmalk - 06-03-2012, 07:20 PM
RE: servant_grunt_2 in Archives - by Hardarm - 06-03-2012, 05:10 PM
RE: servant_grunt_2 in Archives - by Datguy5 - 06-03-2012, 05:25 PM
RE: servant_grunt_2 in Archives - by cantremember - 06-03-2012, 07:25 PM
RE: servant_grunt_2 in Archives - by Putmalk - 06-03-2012, 07:54 PM
RE: servant_grunt_2 in Archives - by Hardarm - 06-03-2012, 08:02 PM
RE: servant_grunt_2 in Archives - by Putmalk - 06-03-2012, 08:02 PM
RE: servant_grunt_2 in Archives - by Hardarm - 06-03-2012, 08:06 PM
RE: servant_grunt_2 in Archives - by Putmalk - 06-03-2012, 08:20 PM
RE: servant_grunt_2 in Archives - by Measuring - 06-04-2012, 06:17 AM



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