(06-04-2012, 09:50 PM)CowardlyDog Wrote: show me your custom story cfg file.. the one you made with the help from tutorial
the script in it, copy and paste it here
<Main Name = "Our Example Story" Author = "Gantoman" MapsFolder ="maps/" StartMap = "00_example.map StartPos = "PlayerStartArea_1" />
(06-05-2012, 09:50 AM)EmmetVG Wrote: You need to make a Folder, then make a folder called "maps" in that folder, a jpg picture (backgound when launching the CS) and a CFG file with this code:
You'll need to change it. you see what each is for.
I did that but it's not the same code nor a JPG file. it's a .map file and yes I saved it in a folder called maps in the "test" (which happens to be name of story) folder inside the custom_stories.
(06-05-2012, 09:50 AM)EmmetVG Wrote: You need to make a Folder, then make a folder called "maps" in that folder, a jpg picture (backgound when launching the CS) and a CFG file with this code:
You'll need to change it. you see what each is for.
and what's the story_background??
(06-05-2012, 11:32 AM)gantoman Wrote: (06-04-2012, 09:50 PM)CowardlyDog Wrote: show me your custom story cfg file.. the one you made with the help from tutorial
the script in it, copy and paste it here
(06-05-2012, 09:50 AM)EmmetVG Wrote: You need to make a Folder, then make a folder called "maps" in that folder, a jpg picture (backgound when launching the CS) and a CFG file with this code:
You'll need to change it. you see what each is for.
I did that but it's not the same code nor a JPG file. it's a .map file and yes I saved it in a folder called maps in the "test" (which happens to be name of story) folder inside the custom_stories.
(06-05-2012, 09:50 AM)EmmetVG Wrote: You need to make a Folder, then make a folder called "maps" in that folder, a jpg picture (backgound when launching the CS) and a CFG file with this code:
You'll need to change it. you see what each is for.
and what's the story_background??
and the .map file doesn't show up in the maps folder but when I try to save it again with the editor it's there