Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
box lights or spot lights?
madifier Offline
Junior Member

Posts: 17
Threads: 3
Joined: Jun 2012
Reputation: 0
#3
RE: box lights or spot lights?

(06-06-2012, 02:22 AM)Rapture Wrote: (1a) Spotlights really far away make blocky shadows.

(1b) Change the Alphas of them to 0, that will save alot of performance.

(1c) Use a low intensity boxlight if you have moon (or sun) out + spotlights.

About the "broken shapes" can you a post a image? I'm not sure what your talking about.

(1d) Boxlights don't generate any shadows that I'm aware of.
1a) alrighty, I'll have to try a different position then
1d) correct. The fake shadows I'm talking about are... take a 3x3 grid for example, place box lights at each section except one, so an example would be a candle at location (0,0), a wall or curtain at (1,0), the grid point (2,0) would not have a box light or perhaps a darker light than the others. So 8 box lights are creating what a single spot light would do. But I'll try your recommendation of a closer spot light.


.jpg   broken shadows.jpg (Size: 73.77 KB / Downloads: 218)
The spot light is approximately the same angle as the sunset. I don't think the house shadow is suppose to look like that.
06-06-2012, 02:54 AM
Find


Messages In This Thread
box lights or spot lights? - by madifier - 06-06-2012, 01:50 AM
RE: box lights or spot lights? - by Rapture - 06-06-2012, 02:22 AM
RE: box lights or spot lights? - by madifier - 06-06-2012, 02:54 AM
RE: box lights or spot lights? - by Rapture - 06-06-2012, 03:26 AM
RE: box lights or spot lights? - by madifier - 06-07-2012, 12:17 AM
RE: box lights or spot lights? - by Acies - 06-07-2012, 06:38 PM
RE: box lights or spot lights? - by madifier - 06-08-2012, 12:13 AM



Users browsing this thread: 1 Guest(s)