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Trigger script when using any laudanum
Damascus Offline
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Posts: 646
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#4
RE: Trigger script when using any laudanum

(06-06-2012, 10:11 AM)andyrockin123 Wrote: AddUseItemCallback using the exact name of the laudanum in the level editor?
I want it to be able to work with any laudanum, not just one. Especially since they stack and you're not sure which one you're using.

06-06-2012, 06:38 PM
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RE: Trigger script when using any laudanum - by Damascus - 06-06-2012, 06:38 PM



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