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GetEntityExists looping timer with monster
FlawlessHappiness Offline
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#3
RE: GetEntityExists looping timer with monster

Ignore servant_grunt_1. It is servant_grunt_2 i need help with.

Yes but the problem is that im not deactivating him.
He deactivates when i'm in a long enough distance from him, and when im not looking at him.
It would look unrealistic if he just faded away in front of the player. That makes the player wonder if those monsters even are dangerous..

Trying is the first step to success.
06-07-2012, 11:43 AM
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RE: GetEntityExists looping timer with monster - by FlawlessHappiness - 06-07-2012, 11:43 AM



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