Arvuti
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RE: Watch Dogs - Amazing new game.
More info about this game from an interview.
http://www.rockpapershotgun.com/2012/06/...atch-dogs/
Dominic Guay: Well, the reality of things is that we want to give the player a lot of power. So we want Pearce’s actions to have impact. As you saw in the demo, you start a firefight in the middle of downtown – you hack a traffic light to make everyone crash – there’s collateral damage. A woman got killed. And then we choose to save a bystander there amidst the collateral damage. Do I want to do those things? Do I want to create those collateral damages? Or maybe I could have taken a different approach. Maybe I could’ve followed the guy to the park and then taken him out much more subtly than just starting a firefight. So I think letting players express their freedom – and not just through violence, though he’s definitely capable of it – and mixing it up with his ability for control, that’s the sweet spot. I mean, he hacked a traffic light but ended up in a firefight. That’s the sweet spot we’re aiming for.
Obviously, you saw one specific example during the demo. You saw how we hacked into a conversation to find out that someone was coming. But another example… you might have noticed that one person was guilty of plagiarism. So maybe you can follow that person home, hack into his personal laptop, and actually find out that he’s doing it again, and blackmail him for money.
Another example is maybe you can find a guy’s bank account number. So maybe you decide you want to start slowly stealing from that bank account. With so much information available on computers now, we’re trying to support as many types of both honorable and dishonorable uses of information as you want.
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06-07-2012, 04:48 PM |
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