CrazyKilla
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Screen Text Help plz!
Hi, im CrazyKilla
Im working on a custom story, i want to make it that some text appears on the screen as soon as you start the level, i went to engine scripts page and found this:
void SetMessage(string& asTextCategory, string& asTextEntry, float afTime);
Displays a message on the screen.
asTextCategory - the category in the .lang file
asTextEntry - the entry in the .lang file
afTime - determines how long the message is displayed. If time is < =0 then the life time is calculated based on string length.
i understand it, but what the hell do i do in extra_english.lang? can i make a seperate catagory and give it a name? how do i type it all out in the extra english, help please!
EDIT: alright i fixed it, in the hps:
void FirstMessage(string &in asTimer)
{
SetMessage("Messages", "The name that you put in extra english", "how long text is on screen");
}
in extra_english:
<Entry Name="name u used in hps">"Your Text"</Entry>
(This post was last modified: 06-08-2012, 01:04 PM by CrazyKilla.)
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06-08-2012, 11:08 AM |
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