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The map's architecture
Fomzo Offline
Senior Member

Posts: 351
Threads: 13
Joined: Mar 2011
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#14
RE: The map's architecture

I reckon rooms with no purpose serves the authenticity of the game. They prove that you explore the place which exists on its own self and it is not created just for the player.
06-08-2012, 01:07 PM
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Messages In This Thread
The map's architecture - by cantremember - 06-03-2012, 11:09 AM
RE: The map's architecture - by Bridge - 06-03-2012, 12:17 PM
RE: The map's architecture - by zeemeerman2 - 06-03-2012, 12:32 PM
RE: The map's architecture - by failedALIAS - 06-23-2012, 10:27 PM
RE: The map's architecture - by Bridge - 06-03-2012, 08:09 PM
RE: The map's architecture - by zeemeerman2 - 06-06-2012, 11:28 AM
RE: The map's architecture - by Putmalk - 06-03-2012, 08:25 PM
RE: The map's architecture - by Prelauncher - 06-03-2012, 08:49 PM
RE: The map's architecture - by cantremember - 06-03-2012, 08:58 PM
RE: The map's architecture - by Adny - 06-03-2012, 09:31 PM
RE: The map's architecture - by Prelauncher - 06-03-2012, 09:33 PM
RE: The map's architecture - by Adny - 06-03-2012, 09:41 PM
RE: The map's architecture - by Prelauncher - 06-03-2012, 09:45 PM
RE: The map's architecture - by spukrian - 06-11-2012, 09:38 AM
RE: The map's architecture - by cantremember - 06-03-2012, 10:11 PM
RE: The map's architecture - by Fomzo - 06-08-2012, 01:07 PM
RE: The map's architecture - by asciipornstar - 06-11-2012, 04:55 AM



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