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Blog: "10 Ways to Evolve Horror Games"
Theforgot3n1 Offline
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#10
RE: Blog: "10 Ways to Evolve Horror Games"

What are your takes on games like Dead Space? You always seem to be talking about silent hill. Is it really so superior in horror?
Dead space has a little interaction with humans, mostly as they're dying or when you meet up with someone. I find it important that the player can feel comfortable and (as said earlier) with hope, so that they can be susceptible to more scares. In the cistern it was even said in a commentary that they made cistern so that people would feel safe and relaxed, only to be scared even more.

Confusion: a Custom Story - Ch1 for play!
http://www.frictionalgames.com/forum/thread-15477.html
About 50% built.
Delayed for now though!
06-08-2012, 04:34 PM
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RE: Blog: "10 Ways to Evolve Horror Games" - by Theforgot3n1 - 06-08-2012, 04:34 PM



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