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unlocking a door -updated with new problem
SilentStriker Offline
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Posts: 950
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Joined: Jul 2011
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#4
RE: unlocking a door -updated with new problem

void func_shelf(string &in asEntity, int alState)
{
if(alState == 1)
{
bla bla bla
SetLightVisible("point6room1", false);
SetLightVisible("point8room1", false);
SetMoveObjectState("shelf", 1.0f);
SetEntityActive("hallwaypoofer", true);
PlaySoundAtEntity("", "quest_completed.snt", "rotatearea", 0, false);
ShowEnemyPlayerPosition("hallwaypoofer");
}

simple as that

06-09-2012, 01:01 AM
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RE: unlocking a door -updated with new problem - by SilentStriker - 06-09-2012, 01:01 AM



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