Apjjm
Is easy to say
Posts: 496
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RE: Katamari: The dark descent
Good news and bad news. First the bad news: I'm going to have to re-code katamari from the ground up again (minus the collision detection). This is because of a fundamental change in approach to resizing the katamari.
The good news is that I have found a better way to re-size the katamari, in what I can only describe as thoroughly abusing a glitch to get around a more random, preventative, glitch (the preventative glitch being that the game would randomly not load in the next size of katamari, forcing a level reload). This new method will let me arbitrarily upsize & downsize the katamari at will, rather than in a strict linear fashion. This should let me recover from the above glitch occurring (but in a trial of about 100 size changes the glitch didn't occur, when before it was about 1/8 chance). Bad news is that this also effects the way the katamari handles (a resize will now stop all katamari motion), but there really isn't much I can do about that, sadly. The recode also gives me an opportunity to fix the tangled mess a couple of the attach functions have become due to various experiments in trying to mitigate the dissapearing-katamari bug.
(This post was last modified: 06-09-2012, 06:03 PM by Apjjm.)
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06-09-2012, 06:01 PM |
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