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Having problems with key unlocking a door scripting.
SilentStriker Offline
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Posts: 950
Threads: 26
Joined: Jul 2011
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#3
RE: Having problems with key unlocking a door scripting.

The best way to make that function is like this:

PHP Code: (Select All)
void OnStart()
{
AddUseItemCallback("", "KeyOne", "manny", "UsedKeyOnDoor", true);

}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
    
PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
    
RemoveItem(asItem);
} 

By writing the function like this will make that function be reusable without unlocking wrong door and removing a key you don't have.

For Example:

PHP Code: (Select All)
void OnStart()
{
AddUseItemCallback("", "KeyOne", "manny", "UsedKeyOnDoor", true);
AddUseItemCallback("", "KeyTwo", "Manny2", "UsedKeyOnDoor", true);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door", asEntity, 0, false);
RemoveItem(asItem);
} 

The above code is an example on how you can reuse the code. You can have 2 UseItemCallbacks and both works without any problems Smile

(This post was last modified: 06-10-2012, 09:17 AM by SilentStriker.)
06-10-2012, 09:16 AM
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RE: Having problems with key unlocking a door scripting. - by SilentStriker - 06-10-2012, 09:16 AM



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