Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Warnings Thanks for helpers!
Datguy5 Offline
Senior Member

Posts: 629
Threads: 25
Joined: Dec 2011
Reputation: 12
#3
RE: Warnings

(06-10-2012, 11:10 AM)Robosprog Wrote:
(06-10-2012, 11:07 AM)Putkimato Wrote: How do i make warinings? I run to area, then there spawns 4 brutes. Then there reads "Run, RUN!"

void OnEnter()

{

AddEntityCollideCallback("Player", "morspa4", "morspa4", true, 1);

}

void morspa4(string &in asParent, string &in asChild, int alState)

{
SetEntityActive("1", true);
SetEntityActive("2", true);
SetEntityActive("3", true);
SetEntityActive("4", true);
AddTimer("Scare", 0.01f, "Scare1");
}

void Scare1(string &in asTimer)

{

GiveSanityDamage(60, true);
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);

}

could you add it in this?
Might not be my place, but why not just have one or two brutes? Four just seems unrealistic.
This guy asked for help not for opinions...Besides there were 3 grunts in amnesia at the same time in that one place.

(This post was last modified: 06-10-2012, 12:19 PM by Datguy5.)
06-10-2012, 12:18 PM
Find


Messages In This Thread
Warnings Thanks for helpers! - by Putkimato - 06-10-2012, 11:07 AM
RE: Warnings - by SilentStriker - 06-10-2012, 11:08 AM
RE: Warnings - by Ermu - 06-10-2012, 12:38 PM



Users browsing this thread: 1 Guest(s)