Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Spoiler Brennenburg Castle's overall layout (complete map)
asciipornstar Offline
Junior Member

Posts: 6
Threads: 1
Joined: Jun 2012
Reputation: 1
#7
RE: Brennenburg Castle's overall layout (complete map)

Nice catch, Bridge! Here's an updated comp with the elevator and preceding areas rotated accordingly.

All credit for the actual mapmaking goes to HideTheDecay, I'm just moving layers around in pixelmator.

I think we can safely assume that Euclidean geometry was not a chief concern for the designers, but it's still nice to get a sense of the castle as it "exists" inasmuch as the player character can traverse it only one way. One thinks back to big puzzle games like Myst, where seemingly subtle connections between places were later used for much greater effect, or Metroid, where knowing where you are is the whole key to solving its maze. That doesn't matter as much here, so long as you know the shape of the area you're currently exploring, no puzzles should elude you. This is maybe a bit more like Doom or Quake style design, where each level may as well exist in an alternate universe.


Attached Files
.gif   Castle+Brannenburg+v3.gif (Size: 438.24 KB / Downloads: 3,771)
06-11-2012, 07:24 PM
Find


Messages In This Thread
RE: Brennenburg Castle's overall layout (complete map) - by asciipornstar - 06-11-2012, 07:24 PM



Users browsing this thread: 9 Guest(s)