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(Script)Lever Opens a Door
Putkimato Offline
Junior Member

Posts: 25
Threads: 8
Joined: Jun 2012
Reputation: 0
#2
RE: (Script)Lever Opens a Door

void OnStart()

{

SetEntityConnectionStateChangeCallback("lever", "leverfunc");
SetEntityConnectionStateChangeCallback("lever", "leverfunc2");
}

void leverfunc(string &in asEntity, int alState)
{
if (alState == 1)

SetSwingDoorLocked("door", false, true);
PlaySoundAtEntity("", "unlock_door", "door", 0, false);
}

void leverfunc2(string &in asEntity, int alState)
{
if (alState == -1)

SetSwingDoorClosed("door", false, true);
PlaySoundAtEntity("", "unlock_door", "door", 0, false);
}

When you drag lever down, door unlocks, and when you stop dragging it down, it locks.. Its kinda buggy script, i can make it better if you need Smile
(This post was last modified: 06-12-2012, 12:34 PM by Putkimato.)
06-12-2012, 12:12 PM
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Messages In This Thread
(Script)Lever Opens a Door - by No Author - 06-12-2012, 08:46 AM
RE: (Script)Lever Opens a Door - by Putkimato - 06-12-2012, 12:12 PM
RE: (Script)Lever Opens a Door - by No Author - 06-12-2012, 12:54 PM
RE: (Script)Lever Opens a Door - by Putkimato - 06-12-2012, 03:23 PM
RE: (Script)Lever Opens a Door - by No Author - 06-13-2012, 06:40 AM
RE: (Script)Lever Opens a Door - by Putkimato - 06-13-2012, 09:48 AM
RE: (Script)Lever Opens a Door - by No Author - 06-13-2012, 09:57 AM
RE: (Script)Lever Opens a Door - by No Author - 06-13-2012, 10:27 AM
RE: (Script)Lever Opens a Door - by Theforgot3n1 - 06-13-2012, 12:56 PM
RE: (Script)Lever Opens a Door - by No Author - 06-14-2012, 08:31 AM
RE: (Script)Lever Opens a Door - by Dutton - 06-14-2012, 09:30 AM
RE: (Script)Lever Opens a Door - by No Author - 06-14-2012, 10:02 AM
RE: (Script)Lever Opens a Door - by No Author - 06-15-2012, 07:21 AM



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