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Scripting Help
FlawlessHappiness Offline
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Posts: 3,980
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Joined: Mar 2012
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#11
RE: Scripting Help

(06-12-2012, 06:13 PM)Datguy5 Wrote:
(06-12-2012, 04:38 PM)beecake Wrote: You could make an illusion so the player thinks that he is moving.

Use a lot of statues that are inactive and 1 that is active. Then to make him move:
First Statue (Active) => Inactive
Statue that is closer to player (Inactive) => Active

Then repeat repeat repeat
Andyrocking just explained that same >.< Also it doesnt have to be a snt sound file to be played.It can be ogg too.



Yea sorry. I guess we kinda collided

Trying is the first step to success.
06-12-2012, 06:14 PM
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Messages In This Thread
Scripting Help - by Clear - 06-12-2012, 04:08 PM
RE: Scripting Help - by FlawlessHappiness - 06-12-2012, 04:11 PM
RE: Scripting Help - by Clear - 06-12-2012, 04:17 PM
RE: Scripting Help - by Adny - 06-12-2012, 04:37 PM
RE: Scripting Help - by Clear - 06-12-2012, 04:57 PM
RE: Scripting Help - by FlawlessHappiness - 06-12-2012, 04:38 PM
RE: Scripting Help - by Clear - 06-12-2012, 04:50 PM
RE: Scripting Help - by Datguy5 - 06-12-2012, 06:13 PM
RE: Scripting Help - by FlawlessHappiness - 06-12-2012, 06:14 PM
RE: Scripting Help - by Datguy5 - 06-12-2012, 06:16 PM
RE: Scripting Help - by Adny - 06-12-2012, 06:33 PM
RE: Scripting Help - by Datguy5 - 06-12-2012, 06:38 PM
RE: Scripting Help - by FlawlessHappiness - 06-12-2012, 07:21 PM
RE: Scripting Help - by Adny - 06-12-2012, 04:55 PM
RE: Scripting Help - by FlawlessHappiness - 06-12-2012, 06:10 PM
RE: Scripting Help - by FlawlessHappiness - 06-12-2012, 06:20 PM



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