Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Scripting Help
Adny Offline
Posting Freak

Posts: 1,766
Threads: 6
Joined: Mar 2012
Reputation: 173
#14
RE: Scripting Help

(06-12-2012, 06:13 PM)Datguy5 Wrote:
(06-12-2012, 04:38 PM)beecake Wrote: You could make an illusion so the player thinks that he is moving.

Use a lot of statues that are inactive and 1 that is active. Then to make him move:
First Statue (Active) => Inactive
Statue that is closer to player (Inactive) => Active

Then repeat repeat repeat
Andyrocking just explained that same >.< Also it doesnt have to be a snt sound file to be played.It can be ogg too.


Eh, I beat him by 1 minute, but I had a wall of text ^.^ and I also think .ogg is only used for music and that .snt has to be used for playing sounds

I rate it 3 memes.
06-12-2012, 06:33 PM
Find


Messages In This Thread
Scripting Help - by Clear - 06-12-2012, 04:08 PM
RE: Scripting Help - by FlawlessHappiness - 06-12-2012, 04:11 PM
RE: Scripting Help - by Clear - 06-12-2012, 04:17 PM
RE: Scripting Help - by Adny - 06-12-2012, 04:37 PM
RE: Scripting Help - by Clear - 06-12-2012, 04:57 PM
RE: Scripting Help - by FlawlessHappiness - 06-12-2012, 04:38 PM
RE: Scripting Help - by Clear - 06-12-2012, 04:50 PM
RE: Scripting Help - by Datguy5 - 06-12-2012, 06:13 PM
RE: Scripting Help - by FlawlessHappiness - 06-12-2012, 06:14 PM
RE: Scripting Help - by Datguy5 - 06-12-2012, 06:16 PM
RE: Scripting Help - by Adny - 06-12-2012, 06:33 PM
RE: Scripting Help - by Datguy5 - 06-12-2012, 06:38 PM
RE: Scripting Help - by FlawlessHappiness - 06-12-2012, 07:21 PM
RE: Scripting Help - by Adny - 06-12-2012, 04:55 PM
RE: Scripting Help - by FlawlessHappiness - 06-12-2012, 06:10 PM
RE: Scripting Help - by FlawlessHappiness - 06-12-2012, 06:20 PM



Users browsing this thread: 1 Guest(s)