Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[WIP][Story complete]Retracing memories
madifier Offline
Junior Member

Posts: 17
Threads: 3
Joined: Jun 2012
Reputation: 0
#7
RE: [A CS]Retracing memories

(06-12-2012, 12:08 AM)Damascus Wrote: 15 endings? Wow I thought I was being ambitious with four Tongue
I never was one to think small. Big Grin
For the most part, the game content remains the same and the boss battle will be the same, but the choice of ending is going to be mainly personal preference.

(06-12-2012, 11:12 AM)Adrianis Wrote: 150+ maps? Thats a crazy amount dude, you should be able to cut that down massively with clever use of fog for occlusion culling. If its going to be really free-form, as in the player might not see all of the 150+ maps and get to the 15 endings sooner that makes more sense, but bear in mind that if your expecting the player to go through that much content, its gotta be damn good and damn varied content to keep the player interested.

Out of interest, cause it does sound interesting, how long are you expecting a play-through of this to last?
Some of the areas may not be visited at all, but I find them necessary so it's okay. What I might do is place special easter egg items that aren't game relevant in these areas just for kicks. However, take like my forest area for example: it'll be 6 areas large I think, and perhaps there won't be much in them that's overly unique except for tree placement, but I believe it'll have an effect on the player giving a sense of a forest being larger than it actually is. A trip to town wasn't exactly a walk down the street in the dark ages. They might even get lost if they are not careful, which adds to the fear of something is going to eat them if they don't get out quickly.
For the time being I'm setting everything up in a rough sketch if you will, then going back through and decorating them.

Time to beat? I'm not exactly sure. I'm hoping for a few hours at the very least IF you know where everything is (which I bet many gamers probably will once they figure out what game they are playing. that's my secret). And that'll be a straight run through without puzzles in the mix. I will say that your "retracing" your steps, so in essence where you think there should something to do, is perhaps already done. There will be some places where doors reseal with a simple puzzle, but nothing drastic.

One last thing, if I can't get some unique models thrown into the game, it will probably be dull just seeing all the Amnesia content recycled unfortunately. I will do my best regardless.

(06-12-2012, 01:55 PM)andyrockin123 Wrote: The saying "quality over quantity" comes to mind. Even the smallest map (which would be a few rooms+halls) should take (a minimum of) ~5-10 hours of work. Anything less than that and it will most likely not be very detailed or interesting. That's not taking scripting into consideration.

If you do plan to take your time with 150+ maps, it would take about 750 hours with many small maps, which is about a month (keep in mind that's a month worth of your free time to put towards this, realistically that could be up to a year or two.) If you plan on having large maps, double that.

Honestly, I feel very skeptical about this. I feel that it will either never be finished, or finished with low quality. I hope you can prove me wrong, I'm tired of boring / poorly detailed custom stories Tongue
No question on the mathematic calculation of how long it's going to take. And you wanna know the bad part? I lean toward perfectionist. So if I'm not happy with my quality, I spend even MORE time yelling at my computer LOL.
I hear ya on the bored part. I use to play a lot of games growing up, then the quality of them just fell through the ground in the past few years. I don't even bother walking through a game store anymore. It's all been done before.
I will do my best, if nothing else but to place on my wall as a trophy of accomplishment.

Seems like every time I turn around the level editor, the material thing,
or whatever, something either doesn't load right or crashes spontaneously.
(This post was last modified: 06-13-2012, 12:35 AM by madifier.)
06-13-2012, 12:06 AM
Find


Messages In This Thread
RE: [A CS]Retracing memories - by madifier - 06-11-2012, 02:54 AM
RE: [A CS]Retracing memories - by Damascus - 06-12-2012, 12:08 AM
RE: [A CS]Retracing memories - by madifier - 06-13-2012, 12:06 AM
RE: [A CS]Retracing memories - by Adrianis - 06-12-2012, 11:12 AM
RE: [A CS]Retracing memories - by Adny - 06-12-2012, 01:55 PM
RE: [A CS]Retracing memories - by Adrianis - 06-13-2012, 09:33 AM
RE: [A CS]Retracing memories - by madifier - 06-14-2012, 02:05 AM
RE: [WIP]Retracing memories - by madifier - 06-17-2012, 07:08 PM
RE: [WIP]Retracing memories - by madifier - 06-24-2012, 06:07 PM
RE: [WIP]Retracing memories - by madifier - 07-02-2012, 01:07 AM
RE: [WIP]Retracing memories - by Traggey - 07-02-2012, 01:31 PM
RE: [WIP]Retracing memories - by madifier - 07-04-2012, 01:10 AM
RE: [WIP]Retracing memories - by Traggey - 07-04-2012, 12:57 PM
RE: [WIP]Retracing memories - by DaAinGame - 07-02-2012, 10:44 PM



Users browsing this thread: 2 Guest(s)